__ Altermatic __
  ( Changelog)

This document records front-end changes made to the mod/framework

Changelog Notes Key
"=" (DEV only) signifies change only applies to this release chain
".." (DEV only) lacks testing / requires more testing before release version
">.." (DEV only) Broken when testing, needs fixing before release (or be disabled)

----- ----- ----- ----- -----
Altermatic Version 0.1 DEV [Initial release]

Added :
    - Ability to swap Skeletal Meshes for NPCs, defined by either CharacterID or BPClass (from DataTable), then applied by Gender (None/Male/Female)
    - When multiple SkelMesh are compatible a random one will be selected based on best-match cases
    - Added "MatchQuality" to the randomization, when failing to meet optional requirements the match quality will degrade, when selecting a final SkelMesh to apply only the highest quality grade available will be selected to ensure the best matches are used
    - Added "IsRarePal" option for JSON, when set to "True" then the pal must be rare for the skin to apply
    - Added "Skin Name" option for JSON, when applied the SkinName must match the internal skin name the pal has equiped (this feature is incomplete since it does not apply when applying skins, only when loading a pal that 'should' have a skin)
    - integrations with SCake Additional Genders, also enabled cross-functions which improves Altermatic's performance while SCake is running